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August 2026

Ritsumeikan Asia Pacific University (APU)

October 2025 – January 2026

Project period:

Crossing the language barrier through play — the after-school children’s club English lessons “Eigo GO!”

Editor:

Campus Toolbox Editorial Team + Eigo GO!

Crossing the language barrier through play — the after-school children’s club English lessons “Eigo GO!”

From the cover of the presentation materials

At an after-school children’s club in Hiji Town, Oita, the student team “Eigo GO!”—including international students—held three English lessons that incorporated games. With the wish that “English isn’t scary,” they created chances for children to encounter English through play. Session by session the children’s voices grew louder, and English greetings began to come out naturally.

Tags:

Education, Culture & Exchange  Hiji Town, Oita  Government–Academia Collaboration

Background & Challenge

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Children in Hiji Town have limited chances to use English outside of school lessons; English study centers on textbooks, with few chances to practice speaking. A team of four students from Japan, Myanmar, Thailand, and Mongolia saw this as a challenge, but also learned there was a need to learn English. So they conceived and carried out, themselves, lessons where they would go to the children and have them enjoy encountering English through play.

Problem-Solving Approach

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・Building a partnership with the town hall as a “bridge”: our aims didn’t align with the first partner we were introduced to, but rather than give up we consulted the town hall staff member again and were introduced to the teacher of an after-school children’s club. Advancing the search for a partner through dialogue with the town hall was the deciding factor in making it happen.

・A lesson design that prioritized “enjoying” over “teaching”: instead of grammar instruction, we embedded English words into games such as Fruit Basket, treasure hunts, and ping-pong, drawing out engagement with sticker and candy rewards.

・Course-correcting to fit the children’s actual level: realizing in the first session that the children’s English was more basic than assumed, we remade the plan each time—narrowing the vocabulary and increasing the weight of games.

Results Achieved

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・Through three lessons, the children came to recognize and pronounce English words for colors, fruit, animals, everyday objects, and school items.

・Session by session the children’s confidence grew, and even shy children began speaking English in a loud voice by the third session. They began saying greetings for “good morning,” “thank you,” and “goodbye” in English on their own.

・To close the activity, we held a review meeting with the Hiji Town Hall and proposed to the town turning student-volunteer English lessons into a program.

Support from Government & Community

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Government support: A Hiji Town Hall staff member responded to consultations about finding a partner and bridged the way to the after-school children’s club. The kickoff meeting at the start and the review meeting at the end were held together with the town hall, and the town recognized and supported the effort. Community cooperation: The Toyooka Children’s Club (Toyooka, Hiji Town) provided the venue, and its teachers and staff supported the running of each lesson.

The Story
Crossing the language barrier through play — the after-school children’s club English lessons “Eigo GO!”

The APU College of Sustainability and Tourism emphasizes practicum in the local field, and as part of this it has run student-led problem-solving projects (Field Practicum) continuously with the Hiji Town Hall since fiscal 2023. This article is a record of one of those fiscal 2025 projects: the initiative of the English education team ‘Eigo GO!’.


Contents


  1. The trigger — giving children an encounter with English

  2. Searching for a partner — a first miss, and reconsulting the town hall

  3. Three lessons — embedding English inside play

  4. What didn’t go well — letting go of “teaching”

  5. What we learned

  6. Going forward


1 The trigger — giving children an encounter with English


“Eigo GO!” is a team of four students from Japan, Myanmar, Thailand, and Mongolia. Precisely because the members themselves are studying in Japan across a language barrier, they held the wish that “English isn’t scary. We want you to try speaking with confidence.”


Children in Hiji Town have limited chances to encounter English outside of school lessons. English learning is centered on textbooks, and there are few places to actually use it out loud. At the same time, it became clear that there was a need to learn English. So the team decided to deliver, themselves, lessons where children could learn enjoyably through play without being overwhelmed by English.


2 Searching for a partner — a first miss, and reconsulting the town hall


The first wall was securing a place to hold the activity. Through a town-hall contact person we met at the town kickoff meeting, we were introduced to and met someone with English-teaching experience, but it turned out our aims did not match. Rather than stopping here, we consulted the town-hall contact person again, and were introduced to a teacher at an after-school children’s club.


For the subsequent coordination, a member who could speak Japanese became the point of contact, exchanging schedules and lesson plans with the teacher over LINE. On December 8, 2025, we visited the facility, actually saw the children and the classroom environment, and made the plan concrete.


3 Three lessons — embedding English inside play


The lessons took the basic flow of “learning English words → a game using the words → review,” swapping the theme and the play each of the three times.


Session

Date

Word theme

Main game

Session 1

December 20, 2025

Animals, colors, fruits (15 words)

Fruit Basket

Session 2

January 10, 2026

Everyday objects (towel, flower, socks, etc.; 10 words)

Treasure Hunt

Session 3

January 17, 2026

School objects (20 words)

Self-introduction game, Ping-pong game


In Session 1, after pronunciation practice using illustration cards and the blackboard, on to Fruit Basket. Each child got a word sticker, and the child whose word was called moved seats. The final round combined two words, like “red + dog,” a device that mobilized all the vocabulary they had learned.

Fruit Basket with English words (Session 1)
Fruit Basket with English words (Session 1)

In Session 2, after learning words using real objects such as towels and flowers, a treasure hunt: find the items hidden in the classroom and say their names in English when you find them. Children who could say it got a candy reward.

The everyday real-object materials used in Session 2
The everyday real-object materials used in Session 2
Treasure Hunt with English words (Session 2)
Treasure Hunt with English words (Session 2)

Session 3 began with a self-introduction game presenting with learned words, like “my favorite animal is” and “my favorite color is,” and wrapped up with a ping-pong game with words written on the bottoms of cups. Say the word on the cup a ball landed in and get a sticker; at the end candy was handed to everyone, a design that left no one behind.


The costs for printing materials and the reward candy were covered by ourselves, without relying on grants or the like. It is a lesson you can start small, combining tools on hand with familiar play.


4 What didn’t go well — letting go of “teaching”


Things often did not go as planned. In Session 2 the plan was to teach about 15 words and then do the treasure hunt, but some words were difficult for the children, and we had to reduce the number of words. In Session 3, too, we could use only one of the several worksheets we had prepared. The children’s English level was more basic than we had assumed beforehand.


As a result, we could not teach as many words as originally planned, and shifted our footing to a game-centered structure. But this decision to “let go of teaching” was also the reason the children could keep enjoying English without coming to dislike it.


Also, there were sessions where not everyone was present due to illness. Sessions 1 and 2 were run by three people, and only Session 3 had all four members present. Sessions with everyone present clearly had different energy in the room, and the children enjoyed it all the more. Whatever mood you’re in, smile, be energetic, and react big. We learned firsthand that this directly connects to the children’s sense of security and motivation.


5 What we learned


The biggest lesson from practice was “don’t decide the other party’s level before you meet them.” Our prior assumptions were overturned in the first session, and by adjusting the plan after observing the actual situation, we could create a learning space that was comfortable and fun for the children by the final session.


The lesson in team management is communication and mutual respect. We held pre-lesson meetings online, but matching everyone’s availability was hard, and absences and lateness sometimes led to confusion in the next session’s game flow. Explaining circumstances openly and respecting each other’s time and situation supported the teamwork in the final stretch.


Also, the importance of deciding early on how to record and settle advanced expenses remained as a practical lesson.


6 Going forward


After the final session, the team reported the response to this initiative at a reflection meeting with the Hiji Town Hall. The children’s ability to memorize English words and their eagerness to participate were beyond imagination, and whether a framework could be built for APU student volunteers to teach English continuously — that was the team’s proposal to the town. In the members’ reflections there was also a voice wanting to try teaching English to junior high students next. We hope that the small lesson born in the after-school classroom will be passed on to someone next.


Advice for Future Teams

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・Discuss as a team, at the very start, how far you’ll go. Some teams stop at a proposal; others carry through to implementation. If you proceed with your goal misaligned, you either finish having done nothing, or get crushed by an unexpected amount of work.

・Decide the division of roles. In particular, entrust the contact with outside parties to someone who can respond carefully and responsibly. It also helps to appoint a deadline manager and someone in charge of raising the quality of the plan—though don’t be bound by roles; help each other.

・Plan after you understand the town. Planning on the assumption that “social media isn’t being used” can be rude to town hall staff who have already worked on it many times. First learn the town’s current situation and its past efforts.

・Respect the residents’ point of view. What students see as a “problem” (say, transport access) may be a charm of the town for its residents. An attitude of finding the town’s good points, not just hunting for problems, leads to a better experience for residents and for you.

・First, just try. A perfect plan in half a year is impossible. There are improvements you only see once you’ve tried; if you can, run it once, reflect, and try again.

Reusable Knowledge

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・Government offices can act as a “bridge” for students’ plans. Even if the first candidate doesn’t fit, consulting again without giving up opens the next path.

・An after-school children’s club is a ready-made setting with a place, participants, and watching adults. Compared with an event where you gather an audience from scratch, even a small student team can run it more easily.

・You can’t know the other party’s level until you meet them. Treat the first session as an “observation session” and plan on the premise of adjusting from the second onward, and it won’t fall apart.

・The combination of “play × rewards” is a powerful device for drawing out younger children’s engagement. Swap the word theme and it can be reused for learning beyond English.

・The energy of the room depends on numbers. Treat members’ health management as part of the plan, and design roles that still work if someone is absent.

Related Content

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Practice guides used

・Kanban Board

・Inception Deck

Team / Author Profile


The members of team ‘Eigo GO!’
The members of team ‘Eigo GO!’

Members: Sahoko Tani (APU 2nd year at the time), Khet Khet Myat (APU 3rd year at the time), Soawakhon Phanchita (APU 2nd year at the time), Batnomin Naranbat (APU 2nd year at the time)

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