Ritsumeikan Asia Pacific University (APU)
April–July 2026
Project period:
Bringing the castle town into a virtual space — the metaverse “Virtual Hiji Town”
Editor:
Campus Toolbox Editorial Team + Virtual Hiji Town

The finished “Virtual Hiji Town” — the cherry-tree-lined street and the Kimon Yagura turret
Developed and released “Virtual Hiji Town,” a virtual space recreating Ninomaru Street of Hiji Town, Oita, on the social VR platform “VRChat.” With displays where visitors can experience history, tourism, and local products amid the streetscape of Ninomaru Hall and the Kimon Yagura turret, plus paths to e-commerce sites, it delivers the town’s appeal to younger generations and users of digital spaces.
Tags:
Tourism, Town Development & Transport Hiji Town, Oita Government–Academia Collaboration
Background & Challenge
While Hiji Town has many products and historical resources, such as Joka-garei, the means to convey them to younger generations and users of digital spaces were limited. For small businesses in particular, online outreach and opening sales channels were a challenge.
Problem-Solving Approach
Built from scratch on the social VR platform “VRChat” a virtual space, “Virtual Hiji Town,” recreating Ninomaru Street with Ninomaru Hall and the Kimon Yagura turret. Within the world we set up tourism information, displays of local products, and businesses’ exhibition booths, with paths that move from the display to an e-commerce site and on to an actual purchase.
Results Achieved
The world was released on July 13, 2026, and within 24 hours of release 300 people visited; the official X account’s followers also reached 100 after release. In a space recreating Ninomaru Hall, the Kimon Yagura turret, the statue of Hoashi Banri, and more, a place has emerged where people can experience Hiji Town’s history, tourism, and local products.
Support from Government & Community
The activity began with a kickoff meeting with the Hiji Town Hall, and products to display were selected in consultation with the Hiji Town Tourism Association. Working with local stakeholders—setting up an exhibition booth for a Joka-garei restaurant, having the Hiji Town History Museum check the content, and more—the team advanced development. Videos from Hiji Town’s official YouTube channel also play within the world.
The Story

Recreating the entire castle-town street of Hiji Town, Oita Prefecture, on “VRChat,” the world’s largest social VR platform — the student team “Virtual Hiji Town” of Ritsumeikan Asia Pacific University (APU) built Ninomaru Street, lined with Ninomaru Hall and the Kimon Yagura, in 3D modeling, and developed and released “Virtual Hiji Town,” a world where you can experience the town’s history, tourism, and local products in virtual space. After release it drew many visitors, becoming a new gateway that delivers the town’s appeal to younger generations and users of digital spaces.
Contents
The trigger — the challenge that “our message isn’t getting through”
Building from the field — the stone walls and the roof tiles, all from the real thing
Creating the content together with the community
Release — 300 people “walked” Hiji Town in a single day
What didn’t go well
Going forward
The APU College of Sustainability and Tourism offers a hands-on course, “Field Practicum,” in which students take the lead in projects to solve local challenges. This project was one of them, active from April to July 2026.
1 The trigger — the challenge that “our message isn’t getting through”
Hiji Town has historical resources such as its famous Joka-garei (castle-town flounder), once presented as tribute to the shogunal family, and the ruins of Hiji Castle. However, the means to deliver such appeal to younger people and users of digital spaces were limited, and for small businesses, online outreach and opening sales channels were themselves a challenge.
What the team focused on was “VRChat,” a social VR platform where you can interact in virtual space using avatars. You can join from a PC or smartphone even without VR goggles, and in recent years its users have grown rapidly, especially in Japan. If they built a space recreating Hiji Town here, they could convey the town’s appeal — in a form you can walk through, see, and touch — to a segment the town’s information had never reached. That was the starting point.
2 Building from the field — the stone walls and the roof tiles, all from the real thing
Production was done fully from scratch using the 3D modeling software Blender and the game engine Unity. The first task was collecting textures (material images applied to 3D models) on-site. We actually photographed and gathered the materials that make up the street — stone walls, tiled roofs, wooden walls, stone pavement, and so on.
What becomes important in building a recreated space is measuring scale (size). The team chose a stone lantern on the street as a reference point, measured its real size, and adjusted the sizes of the ground and buildings based on it. After that, we visited the site several more times, repeatedly collecting missing materials and checking building structures, and assembled the castle-town street from Ninomaru Hall to the Kimon Yagura in virtual space.

3 Creating the content together with the community
Once the rough framework of the world was done, we could show it to stakeholders as reference material, and the activity advanced to the stage of “creating the content together with the community.” In consultation with the Hiji Town Tourism Association, we selected the products to display inside the virtual Ninomaru Hall, and also set up an exhibition booth for a Joka-garei restaurant. Alongside product intro panels and 3D models you can pick up, the displays include QR codes and purchase buttons, providing a path from the virtual space to each business’s e-commerce site leading to actual purchases. The recreated buildings and the historical descriptions were also checked with the Hiji Town History Museum.
In parallel with production, we kept posting progress on X and Instagram. Posting repeatedly without waiting for completion built the foundation for people to see it at release.
The main course of activity was as follows.
Period | Activity |
April 22 | Kickoff meeting with the Hiji Town Hall; production begins |
May 2 | Whole team observed VRChat |
May 9–10 | Observed the Joka-garei Festival |
May 13 | Visited Ninomaru Hall; consulted on cooperation |
June 10 | Briefing for the Hiji Town Tourism Association |
July 1 | Meeting with the Hiji Town Hall |
July 8 | Meeting with the Hiji Town History Museum |
July 13 | World released |

4 Release — 300 people “walked” Hiji Town in a single day
After finishing the modeling in Blender, we imported the data into Unity and adjusted it to run on VRChat. In addition to lighting and physics settings, we implemented post-processing to refine the visual expression, mirrors, a large screen that plays videos from Hiji Town’s official YouTube channel, a BGM switching function, and more.
And so, on July 13, “Virtual Hiji Town” was released on VRChat. Within 24 hours of release, 300 people visited, and the official X account’s followers also reached 100 after release. Walking the cherry-tree-lined street, looking up at the Kimon Yagura, viewing the display of karei manju and goshuin at Ninomaru Hall — another Hiji Town became a place anyone can visit.
Results | Details |
World released | Released “Virtual Hiji Town” on VRChat (joinable from PC and smartphone) |
Visitors | 300 visitors within 24 hours of release |
Outreach | Reached 100 official X followers; also posting on Instagram and YouTube |
Contents of the space | Recreations of Ninomaru Hall, the Kimon Yagura, the statue of Hoashi Banri, and more; product displays and paths to e-commerce; ad displays; a video screen |
5 What didn’t go well
The biggest challenge was widening the scope of the activity too much at the start. As a result of trying to advance product-display negotiations and event planning at the same time as building the world, we exceeded what we could take on within the course period. Because the members with 3D modeling skills were limited, we could not divide the work, and the burden concentrating on some members is also a point for reflection.
Also, displaying products or shops in the virtual space requires posting permission, but because we prioritized production and were late contacting stakeholders, the confirmation came right before the course ended, and as a result we had to give up on one business we had planned to feature. The event we had originally planned was also not held within the course due to time constraints. We should have clarified the final deliverable and priorities at the planning stage and worked on it as one united team — this is the team’s summary.
6 Going forward
The team plans to continue operating and expanding the world. It envisions producing other landmarks such as the Hiji Castle ruins, attracting shops and businesses, building a shop mechanism using virtual space, and opening sales channels that introduce and sell products of the town’s small businesses and farmers in digital space and e-commerce.
In the near term, it is considering holding a virtual event using the world as the venue. If realized, it would be an opportunity to experience “Virtual Hiji Town” more deeply through history guides and product explanations.
Advice for Future Teams
・Explaining a concept only in words leaves everyone with a different image of the finished form. Share it concretely using reference images, simple prototypes, a role chart, and a schedule. We learned firsthand how important the ability to communicate is in the wider world.
・Regional revitalization is not only about increasing tourists or name recognition. Plan with a concrete idea of what benefits your activity returns to the community—such as selling products or expanding businesses’ sales channels.
・Arrange stakeholder coordination, such as display permissions, before production. If your contact is delayed, you may have to give up a display you had carefully prepared.
・Research the reality of your subject well. Joka-garei turned out to be caught in smaller quantities than expected, and the amount that could be secured reliably was limited. We recommend making a realistic plan before you start moving.
Reusable Knowledge
・VRChat costs nothing to build or release a world in, and visitors can join from a PC or smartphone. Promoting a region in a virtual space is something even students can start.
・Building a recreated space starts with “measuring a reference object.” Measure the size of a reference point on site (a stone lantern this time) and match the overall scale to it, and it won’t fall apart.
・Collecting textures by photographing them on site gives the real texture that only an actual town has. Field surveys can double as both material gathering and structural checks.
・A virtual-space display combining a “introduction panel + a 3D model you can pick up + a QR code” can serve not only for viewing but as a path to an e-commerce site.
・Posting your progress on social media before completion builds a foundation for people to come see it the moment you release it.
Related Content
Project outcomes / What came next
Practice guides used
Team / Author Profile

Members: Koki Nishimura (production, APU 1st year at the time), Katsuki Takeshima (PR, APU 2nd year at the time), Ioane Manvelishvili (PR, APU 2nd year at the time), Tetsuro Otsu (external relations, APU 2nd year at the time), Shoichi Kondo (debugging, APU 1st year at the time)